[gda4e791a3] "Quick Turn" loses its interpolation...

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[gda4e791a3] "Quick Turn" loses its interpolation...

Postby sinisterseed » Tue Sep 29, 2020 7:39 am

...after using the mouse.

I have to use the keyboard to turn left/right or something for it to come back, but after I use the mouse again it returns. This is different from Raze where the interpolation for quick turning doesn't get lost after using the mouse, which makes me think this is a GZDoom bug.
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sinisterseed
GZDoom RO Translator & Raze Tester
 
Joined: 05 Nov 2019
Twitch ID: sixhundredsixteen
Github ID: sinisterseed
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [gda4e791a3] "Quick Turn" loses its interpolation...

Postby Graf Zahl » Tue Sep 29, 2020 7:59 am

I don't think this is fixable without redoing the entire code involved here. The mouse movement totally bypasses the input code and will screw up any movement induced through the ticcmd. This was what made us decide for Raze to not copy this code but handling it differently.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
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