HUD/statbar scale to fullscreen doesn't respect aspect ratio

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HUD/statbar scale to fullscreen doesn't respect aspect ratio

Postby Nash » Tue Sep 15, 2020 4:25 pm

In the HUD scaling options, if you set either the HUD or status bar to "scale to full screen", the "preserve aspect ratio" is ignored. The following happens:

When using the HUD, it seems to be hardcoded to square pixel AR. When using the status bar, it seems to be hardcoded to 1.2 Doom AR.

In both cases, toggling the "preserve aspect ratio" option does nothing.
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Re: HUD/statbar scale to fullscreen doesn't respect aspect r

Postby okbuddy » Wed Sep 16, 2020 4:19 pm

Also the "preserve aspect ratio" setting no longer affects the automap level stats and level name text. In previous versions of GZDoom and current LZDoom the text will either be square or stretched depending on the setting.
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