Bouncing projectiles with ripper don't rip

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

Bouncing projectiles with ripper don't rip

Postby ravage » Sat Sep 05, 2020 5:15 am

Bouncing projectiles with the +RIPPER flag enter their death state instead of ripping through actors. They will only pass through actors if the shot kills them. Non-bouncing projectiles are unaffected from what I can see.

Replaced pistol fires a test projectile.
Tested in gzdoom 4.4.2
You do not have the required permissions to view the files attached to this post.
User avatar
Compassionate Cryptid
Joined: 03 Sep 2003

Re: Bouncing projectiles with ripper don't rip

Postby Ichor » Fri Sep 11, 2020 4:01 pm

I remember having this problem a few months ago. I ended up solving it by adding
Code: Select allExpand view
to the ripper (in your case, it's RipperTest), and yes, the order does matter. I found that one out the hard way.
User avatar
The fun cannot be halted
Joined: 23 Jul 2003

Return to Bugs

Who is online

Users browsing this forum: No registered users and 2 guests