Bouncing projectiles with the +RIPPER flag enter their death state instead of ripping through actors. They will only pass through actors if the shot kills them. Non-bouncing projectiles are unaffected from what I can see.
Replaced pistol fires a test projectile.
Tested in gzdoom 4.4.2
Bouncing projectiles with ripper don't rip
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Bouncing projectiles with ripper don't rip
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rippertest.pk3
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Re: Bouncing projectiles with ripper don't rip
I remember having this problem a few months ago. I ended up solving it by adding
to the ripper (in your case, it's RipperTest), and yes, the order does matter. I found that one out the hard way.
Code: Select all
-ALLOWBOUNCEONACTORS
-BOUNCEONACTORS