The Problem with Poly Objects

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The Problem with Poly Objects

Postby Rick4574 » Wed Jul 22, 2020 6:27 pm

Hello all you Doom Gurus!

Here, I have an example of a 3D Floor Door vs a Poly Object Door.

The example here is for Doom 2, map 01.
It was built with Ultimate Doom Builder rev 3530 64 bit, and Tested with GZDoom v 4.5 64 bit

I now present to you, the problem with poly object doors (or Poly objects in general).

The problem is, is that the poly object door, acts as if it is on all three floor levels.

I have purposely delayed the return closing of the poly object door, to give you enough time to take the lift
to each floor level, to see if you can pass through the area where the poly door is.

Try to see if, on all three floor levels, you can pass through the same area where the poly object door is, while
the door is closed.

Then, repeat this test, while the poly object door is open.

You'll then see the problem.

By the way, to open all doors, use the door switches on the walls next to them.

Also, the poly object door is the one on the right hand side, as you enter the map.

Can the great guru's of ZDoom resolve this issue??

I would love to see an example, with a fix!!

Best of luck!
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Rick4574
 
Joined: 17 Jul 2020
Github ID: Rick4574
Operating System: Windows Vista/7/2008 64-bit

Re: The Problem with Poly Objects

Postby null9052 » Wed Jul 22, 2020 6:38 pm

I think you should go to Bugs, not Suggestions
null9052
 
Joined: 08 Jul 2020


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