This is a follow up to this old bug report:
viewtopic.php?f=7&t=63018
I know I've seen this working properly in the past with an older version on my older machine but it seems to have broken at some point recently. I've attached a sample wad here.
Tested on Gzdoom 4.4.2 running the openGl renderer with an nvidia GeForce RTX 2080 Super with Max-Q Design.
Here's a short video showing what I see on my end:
https://drive.google.com/file/d/1DPoIlC ... sp=sharing
Dynamic Light Shadowmaps Blocked by Polyobjects Again
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- Dr. Van Nostrand
- Posts: 11
- Joined: Sun May 10, 2015 4:33 pm
- Graphics Processor: nVidia with Vulkan support
Dynamic Light Shadowmaps Blocked by Polyobjects Again
- Attachments
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PolyobjShadowTest.wad
- (9.05 KiB) Downloaded 29 times
Re: Dynamic Light Shadowmaps Blocked by Polyobjects Again
Just to add my 2 cents.
It seems this bug appeared as early as 4.4.0. It used to work as intended in 4.3.3.
It doesn't seem to matter if it's OpenGL or Vulkan.
EDIT: To be clear, in 4.3.3 the shadows would get updated as the polyobject moves where now the shadow never changes.
It seems this bug appeared as early as 4.4.0. It used to work as intended in 4.3.3.
It doesn't seem to matter if it's OpenGL or Vulkan.
EDIT: To be clear, in 4.3.3 the shadows would get updated as the polyobject moves where now the shadow never changes.