extended dehacked woes

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Guest

extended dehacked woes

Post by Guest »

Sup.

I've recently completed a compilation of the first five Doomer Boards Projects using the extended Dehacked frames/things/etc. from Doom Retro to incorporate the replacement sprites from the original wads without overriding the IWAD versions. The problem is, using GZDoom 4.4.2 as downloaded yesterday (x64 Ubuntu version) they don't display properly (this is MAP31):

https://static.doomworld.com/monthly_20 ... 10de6e.png

What the scene should look like is this -- note all the extra trees on top of the cliffs (achieved by incorporating a DECORATE lump defining the new actors):

https://static.doomworld.com/monthly_20 ... 88ec24.png

They are present and correct in Crispy so it's not an error on my end.

Here's the file (includes the DECORATE lump):

https://www.mediafire.com/file/cmfw4jwf ... 9.zip/file

Thanks!
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49073
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: extended dehacked woes

Post by Graf Zahl »

The file is gone. But considering that this stuff was quite broken a year ago and got fixed in the mean time, I presume it's all fixed now.
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