[Fixed] Sector special colors (sprite) decal coloring

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Sector special colors (sprite) decal coloring

Postby grahf78 » Fri Jun 26, 2020 1:35 am

Hi, I previously posted this in the feature suggestion forums but I think this is an actual bug in the implementation.

[list=1]
[*]If sprite sector special color is used, decals retain their original color, giving them a glowing look. This becomes more noticeable if I load a mod such as Nashgore, which spawns blood sprites and models in floors.

This is what I mean:
Spoiler:


How they look like without any lighting:
Spoiler:


I believe it should work like when regular sector coloring is used, where the decals are actually painted according to the sector color. Except this time, they should obey the sprite lighting special color.

I add a wad that exemplifies this. The sector to the west has purple sprite lighting, and the sector to the right has purple sector lighting.
64LightTest3.pk3
You do not have the required permissions to view the files attached to this post.
grahf78
 
Joined: 22 Jun 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Sector special colors (sprite) decal coloring

Postby Graf Zahl » Sat Sep 26, 2020 3:39 pm

Done
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany


Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 1 guest