[4.4.0+] Model textures aren't affected by resizing

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[4.4.0+] Model textures aren't affected by resizing

Postby Marisa Kirisame » Sat Jun 13, 2020 7:13 am

It appears that when texture resizing is enabled, it works for sprites, world textures, fonts, etc. according to their respective toggles, but models now never get affected.

If this gets fixed, I would prefer if it could also be toggleable like the rest, because this actually might be nice when combined with NormalNx scaling so I can sort of mix blocky world textures and sprites with trilinear model skins.
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Marisa Kirisame
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Joined: 08 Feb 2008
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Discord: 霧雨魔理沙#1666
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [4.4.0+] Model textures aren't affected by resizing

Postby Graf Zahl » Tue Jun 16, 2020 2:16 am

The question is: should they? With models it is impossible to tell if the texture's resolution is high enough or not and an upscale makes sense.
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Re: [4.4.0+] Model textures aren't affected by resizing

Postby Nash » Fri Jul 03, 2020 10:25 am



Ahh looks like I ran into this too (using NormalNx at x4). There's a visual mismatch there between the texture on the tree model VS everything else in the world.

As for the question - I think they should, if only for unified behaviour. Whether it makes sense for the model or not is not the engine's responsiblity but the user.

But if options would be offered - I won't complain. As for where and how (on the MODELEDEF? Per texture in TEXTURES?), I have no preferences. Anywhere is fine.
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Re: [4.4.0+] Model textures aren't affected by resizing

Postby Apeirogon » Fri Jul 03, 2020 11:04 am

Graf Zahl wrote:should they?

No they dont.
In most, if not all, games models have several different textures with different detail level. Usually they used depending from the distance to the player camera, the closest model to the player the more detailed texture it uses, and vice versa. Sometimes they even used with low poly models for low quality textures. Optimization :trippy:
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Re: [4.4.0+] Model textures aren't affected by resizing

Postby Marisa Kirisame » Fri Jul 03, 2020 11:21 am

I've even designed weapon models with textures MEANT to be pixelated, and NormalNx helps them look less jaggy without having to inflate the mod size by manually upscaling each texture, so there's that too.
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Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support


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