When standing on a walkable mid tex that's offset is changing, actors will only move up/down when moving, but won't move if still.
See attachment for test map.
[4.3.3] Collision not updated for 3dmidtex when still
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 76
- Joined: Sat Jul 05, 2014 7:38 am
[4.3.3] Collision not updated for 3dmidtex when still
- Attachments
-
- MAP01.wad
- (8.4 KiB) Downloaded 23 times
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [4.3.3] Collision not updated for 3dmidtex when still
Actor updates are only performed when a sector changes height, the engine has no means to do it when you just alter a property.
To move such a line you have to attach it to a sector and move that.
To move such a line you have to attach it to a sector and move that.