Resurrected monster is not friendly (gzdoom-x64-g4.4pre-39-)

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Resurrected monster is not friendly (gzdoom-x64-g4.4pre-39-)

Postby yura_111 » Fri May 01, 2020 10:59 am

If I resurrect a dead monster, then in some cases it is not friendly. This happens in conjunction with the use of “A_Die” and “RandomSpawner" and possibly something else.

(Actor "DoomedSpaceMarineGreen3" for resurrect)
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Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Resurrected monster is not friendly (gzdoom-x64-g4.4pre-

Postby Rachael » Fri May 01, 2020 4:09 pm

Just to ensure there is no confusion - what is the behavior you are expecting here?

Remember that the resurrected monster takes on the +FRIENDLY status of the archvile/creature that resurrects it - not its original +FRIENDLY state.
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Joined: 13 Jan 2004
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Operating System: Windows 10/8.1/8/201x 64-bit
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Re: Resurrected monster is not friendly (gzdoom-x64-g4.4pre-

Postby Ursula Bennerville » Sat May 02, 2020 1:25 am

In a normal situation, a resurrected monster becomes friendly (if a player resurrect it). But in this situation, the resurrected monster is not friendly until you kill it and again resurrect. Even the forced setting of the flag "Friendly" through the function "A_ChangeFlag" does not give a result.

For Example:
Summon "DeadMarineSpawnPoint" and try resurrect it
Ursula Bennerville

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