Widescreen console stretched

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Widescreen console stretched

Postby Scuba Steve » Wed Apr 29, 2020 9:41 am

https://github.com/nashmuhandes/WidePix ... master.zip

When bringing down the console while using widescreen images, GZDoom squeezes the fullscreen image to fit the current resolution instead of cropping at the edges.
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Re: Widescreen console stretched

Postby Graf Zahl » Wed Apr 29, 2020 10:53 am

It has always done that for the console background. Just look what it does to the titlepic.
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Re: Widescreen console stretched

Postby Scuba Steve » Wed Apr 29, 2020 11:08 am

I see... so it's just making it ugly in a different way.
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Re: Widescreen console stretched

Postby Graf Zahl » Mon May 04, 2020 2:28 pm

I've been thinking about this for some time now. The entire console background handling is just awful with the fallback on the titlepic which often is a poor choice for the console background, even disregarding the stretching issue. So what can we do here to make this work better? A quick look over user mods that use a CONBACK replacements show they all have 4:3 images that stretch quite well.

Titlepics don't, though, so I think this option should be retired. Is anyone willing to make a set of CONPICs in 4:3, 16:9 and 21:9 that can be used as defaults here? These should use some fairly neutral colors and some sort of engine identifying mark, somewhat similar to how Quake did it.
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Re: Widescreen console stretched

Postby Rachael » Mon May 04, 2020 4:19 pm

I'll work on something. :)
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