[Fixed] Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSpot

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSpot

Postby Lexus Alyus » Thu Apr 09, 2020 8:28 am


There is a bug where the sound seuquences defined for a polyobject don't play if you use Polyobj_MoveTo or Polyobj_MoveToSpot. However the sounds DO play if you just use Polyobj_Move.

See the little demo map I cooked up. It also features a section that nicely illustrates why Polyobj_MoveTo is far superior, and less prone to bug's, than just Polyobj_Move. Yeah, stepping into the Polyobj_MoveTo polybojects does mess up the sequence, but they still move to the correct places and not begin to move outside of the map due to them having a sepcific location where they move to.

Polyobj_MoveTo and Polyobj_MoveToSpot don't play sounds :(
(28.06 KiB) Downloaded 5 times
User avatar
Lexus Alyus
One day, I may actually release something...
Joined: 15 Jul 2003
Location: Nottingham, UK

Re: Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSp

Postby Graf Zahl » Mon May 25, 2020 8:24 am

fixed, it was just missing the sound call.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany

Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 0 guests