Controller input borked on SDL versions of GZDoom

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Controller input borked on SDL versions of GZDoom

Postby mjr4077au » Tue Mar 24, 2020 7:06 pm

Cross-referencing the issue from here. Test environment is Arch Linux, SDL 2.0.12 and an USB Xbox 360 controller. This does not happen on Windows.

Joined: 17 Jun 2019
Github ID: mjr4077au
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

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