[Closed] Controller input borked on SDL versions of GZDoom

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Controller input borked on SDL versions of GZDoom

Postby mjr4077au » Tue Mar 24, 2020 7:06 pm

Cross-referencing the issue from here. Test environment is Arch Linux, SDL 2.0.12 and an USB Xbox 360 controller. This does not happen on Windows.


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mjr4077au
 
Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Controller input borked on SDL versions of GZDoom

Postby mjr4077au » Mon Apr 20, 2020 4:02 pm

... so can this please just be closed? Applying some dead-zone to the axes in the menu resolved the issue. Not sure why this wasn't a problem on Windows but I've been told it can be and that's why the "Block controller input in menu" option exists, to allow configuration and avoid these issues.
User avatar
mjr4077au
 
Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support


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