Widescreen graphics intermission animation glitch

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Nash
 
 
Posts: 17439
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Widescreen graphics intermission animation glitch

Post by Nash »

With widescreen replacements https://github.com/nashmuhandes/WidePix ... master.zip the tiny animated bits of the intermission for Doom's Episode 1, Episode 2 and Episode 3 are positioned and scaled wrongly.
Scuba Steve
Posts: 1059
Joined: Sat Mar 27, 2004 8:56 pm

Re: Widescreen graphics intermission animation glitch

Post by Scuba Steve »

This one is particularly ugly. Any progress on this or cleaning up the glaring widescreen support issues like the scrolling ep3 screen or when it cuts off the widescreen image during melting transitions?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49066
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Widescreen graphics intermission animation glitch

Post by Graf Zahl »

Of course they are positioned wrongly, because they are positioned on the background image's coordinates. This is necessary to allow using hi res images with animated overlays.
As a result the issue is tricky to fix.
Scuba Steve
Posts: 1059
Joined: Sat Mar 27, 2004 8:56 pm

Re: Widescreen graphics intermission animation glitch

Post by Scuba Steve »

That's why we pay you the big bucks.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49066
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Widescreen graphics intermission animation glitch

Post by Graf Zahl »

I added a specific workaround just for this particular case.
Post Reply

Return to “Closed Bugs [GZDoom]”