Widescreen graphics intermission animation glitch
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Widescreen graphics intermission animation glitch
With widescreen replacements https://github.com/nashmuhandes/WidePix ... master.zip the tiny animated bits of the intermission for Doom's Episode 1, Episode 2 and Episode 3 are positioned and scaled wrongly.
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- Posts: 1059
- Joined: Sat Mar 27, 2004 8:56 pm
Re: Widescreen graphics intermission animation glitch
This one is particularly ugly. Any progress on this or cleaning up the glaring widescreen support issues like the scrolling ep3 screen or when it cuts off the widescreen image during melting transitions?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49066
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Widescreen graphics intermission animation glitch
Of course they are positioned wrongly, because they are positioned on the background image's coordinates. This is necessary to allow using hi res images with animated overlays.
As a result the issue is tricky to fix.
As a result the issue is tricky to fix.
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- Posts: 1059
- Joined: Sat Mar 27, 2004 8:56 pm
Re: Widescreen graphics intermission animation glitch
That's why we pay you the big bucks.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49066
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Widescreen graphics intermission animation glitch
I added a specific workaround just for this particular case.