[Closed] GZDoom: Free of invalid pointer

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GZDoom: Free of invalid pointer

Postby MartinHowe » Sat Feb 22, 2020 8:30 am

At the end of military base, free(): invalid pointer: 0x000055e71fa8ccf0 ***
This happens on exiting the game.
Loading the savegame just before I exited to Command Control (E1M4) and then exiting GZDoom via the menu has the same effect.
This is my self-compiled .EXE on Devuan Ascii with non-free legacy 390 NVidia drivers, stock Ultimate Doom IWAD on UV and a Ti550GTX.
The log file below includes the stack trace.
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