When I run Mobius with GZDoom, I get a whole slew of errors and the game doesn't start.
Myriad of errors when attempting to run Mobius with GZDoom
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- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49066
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Myriad of errors when attempting to run Mobius with GZDo
Most of these are coding errors in the mod that weren't reported until the compiler backend was refactored for ZScript.
That one error that makes it abort is a bit tricky. It runs afoul of a sanity check for invalid state use - it is not allowed to call weapon functions from non-weapon states, and this weapon is missing its 'Ready' state label, throwing the checker off the track.
That one error that makes it abort is a bit tricky. It runs afoul of a sanity check for invalid state use - it is not allowed to call weapon functions from non-weapon states, and this weapon is missing its 'Ready' state label, throwing the checker off the track.