Incorrect rendering of some hires textures

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Incorrect rendering of some hires textures

Postby theleo_ua » Mon Nov 25, 2019 6:39 pm

GZDoom 4.2.4 x64
Windows 7 Ultimate x64

Incorrect rendering of some hires textures: https://my.pcloud.com/publink/show?code ... 8eIH9tJc9V


Steps to reproduce:

1) Download and unpack test mod: https://my.pcloud.com/publink/show?code ... vjAjGn72fk

2) Copy GZDoom 4.2.4 x64 and hexen.wad to testmod folder

3) Launch TESTMOD.BAT
or
"gzdoom.exe -config gzdoom-testmod.ini -iwad hexen.wad -file _FILES\hexen_gz.pk3"

NOTE: it's important to use gzdoom-testmod.ini as config file

4) Start first map (hxvisit 01)

5) type "kill monsters" in console (and press enter)
6) type "god" in console (and press enter)
7) type "noclip" in console (and press enter)

8) go to exact posotion as on next screenshot: https://my.pcloud.com/publink/show?code ... 8eIH9tJc9V

9) type "summon heresiarch" in console (and press enter)
10) type "kill monsters" in console (and press enter)

11) remove console (press "~" key)

Expected result: heresiarch's corpse rendered above the ground (and fully visible): https://my.pcloud.com/publink/show?code ... brWbokqT1y

Actual result: heresiarch's corpse rendered below the ground (and partially invisible): https://my.pcloud.com/publink/show?code ... 8eIH9tJc9V


NOTE: If this is not GZDoom issue and issue of the mod (neural hexen texture pack), then plase tell me this in comments, so I will give this link (to respective comment) to the mod author as proof of "he will need to fix the mod"

NOTE 2: there is a small chance that this issue is related to this bug: viewtopic.php?f=2&t=66035
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