[GZD 4.2.4] A_Saw and Damage Type...again

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[GZD 4.2.4] A_Saw and Damage Type...again

Postby XLightningStormL » Wed Nov 13, 2019 7:41 am

Matt, circa Almost 12 years ago wrote:I set A_Saw to use and a puff that does a damage type that should get certain actors into special pain states. The test actor does not go into the desired state.


It would seem that this pesky bug has returned. I tested this on the "NewPuff" actor I use for my guns, and sure enough, it was working. And before someone asks, I tried inheriting the A_Saw puff from BulletPuff, and well, nothing happened.
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Re: [GZD 4.2.4] A_Saw and Damage Type...again

Postby _mental_ » Wed Nov 13, 2019 8:07 am

Post a runnable sample please.
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