Long sounds have weird pitch when leaving water

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Long sounds have weird pitch when leaving water

Postby Nash » Mon Oct 21, 2019 2:01 pm

Chris wrote:There's a known issue where if you have snd_pitched disabled, entering or leaving the water may add a random offset as if it was on (depending if the sound is otherwise allowed to be randomly pitched). This will be more noticeable on long or continuously looping sounds. It's something I intend to fix, but haven't gotten around to it yet. Though it shouldn't affect sounds that are started afterward, nor happen if snd_pitched is enabled.


Adding this as a bug report so that it can be tracked.
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