4.2.1 Unexepcted JIT Menu error

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4.2.1 Unexepcted JIT Menu error

Postby Enjay » Sat Sep 28, 2019 8:59 am

I'm sorry that this may be too vague to be useful, however, I thought I'd record it JIC (just in case).

I was playing a game with a map loaded but, as far as I know, nothing in it has any ZScript (or even DECORATE) modifications.

I pressed Esc and the menu did come up, but there was also an error printed to the screen/console. I thought that I had a logfile running, so I didn't pay too much attntion to the exact working but, it turns out that I forgot to set up a log file.

The error was something like:

Unexpected JIT error cannot make native menu call.

It was something like that anyway. Certainly "unexpected JIT" was in there, as was "menu" and "native".

Like I said, sorry if it's too vague.
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Re: 4.2.1 Unexepcted JIT Menu error

Postby Marisa Kirisame » Sun Sep 29, 2019 11:39 am

I think I've seen that happen a couple times, but it's almost impossible to reproduce intentionally.
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Re: 4.2.1 Unexepcted JIT Menu error

Postby Nash » Sun Sep 29, 2019 1:26 pm

Yeah I've had this randomly happen to me this year, probably less than 10 times. Absolutely zero clue what causes it or how to even reproduce it.
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Re: 4.2.1 Unexepcted JIT Menu error

Postby dpJudas » Sun Sep 29, 2019 1:53 pm

I'm afraid we need the exact error message. Unexpected JIT error means that something threw an exception while it was compiling a script function to native code. The rest of the error is the most important part of the message. Filtering by "menu" or "native" lists way too many source lines.
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Re: 4.2.1 Unexepcted JIT Menu error

Postby Enjay » Sun Sep 29, 2019 5:22 pm

It hasn't happened since. From what others have said it looks like it is a recurring thing, but a rare one. But I really can't remember more than what I posted. If it happens again, I'll be sure to make a proper record of the message.
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