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Font problems in lower resolutions

PostPosted: Thu Sep 26, 2019 4:55 am
by Zenon
While I like the new font that's been given to GZDoom's menus, it looks kinda janky in certain resolutions under 720p
Can this be remedied?

Re: Font problems in lower resolutions

PostPosted: Thu Sep 26, 2019 5:06 am
by Rachael
Could you be a little more specific? Maybe provide screenshots?

Re: Font problems in lower resolutions

PostPosted: Thu Sep 26, 2019 5:34 am
by Zenon
This only happens in fullscreen and I felt that taking screenshots wouldn't properly detail the issue, so I used a phone.
All three of these are taken in different fullscreen resolutions



Look closely and you'll see the inconsistancies

Re: Font problems in lower resolutions

PostPosted: Thu Sep 26, 2019 9:01 am
by Blue Shadow
In Options->Set video mode, change "Use Linear Scaling (Fullscreen)" to "Yes".

Re: Font problems in lower resolutions

PostPosted: Thu Sep 26, 2019 4:10 pm
by Zenon
Can it be applied only to the text?
I don't want the entire screen filtered

Just to clarify
In windowed, all resolutions work and don't have the jittery edges
But then in fullscreen it breaks with the scaling

Re: Font problems in lower resolutions

PostPosted: Thu Sep 26, 2019 6:10 pm
by Rachael
When you're in fullscreen, type the following commands:
Code: Select allExpand view
vid_scalemode 1
vid_scalefactor 1
vid_aspect 0


This should reset the scaling back to normal. If you want to lower the resolution but keep consistency with the font, you either have to enable linear filtering for the whole screen, or use even-size increments for vid_scalefactor (i.e. 1/2, 1/3, 1/4, etc).

If you're using LZDoom though, you also must use the same resolution as is native to your display in order to be able to control how the font is rendered.