While I like the new font that's been given to GZDoom's menus, it looks kinda janky in certain resolutions under 720p
Can this be remedied?
Font problems in lower resolutions
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Re: Font problems in lower resolutions
Could you be a little more specific? Maybe provide screenshots?
-
- Posts: 4949
- Joined: Sun Nov 14, 2010 12:59 am
Re: Font problems in lower resolutions
In Options->Set video mode, change "Use Linear Scaling (Fullscreen)" to "Yes".
- Zenon
- Posts: 531
- Joined: Thu Apr 20, 2006 6:05 pm
- Graphics Processor: nVidia with Vulkan support
- Location: New Zealand
Re: Font problems in lower resolutions
Can it be applied only to the text?
I don't want the entire screen filtered
Just to clarify
In windowed, all resolutions work and don't have the jittery edges
But then in fullscreen it breaks with the scaling
I don't want the entire screen filtered
Just to clarify
In windowed, all resolutions work and don't have the jittery edges
But then in fullscreen it breaks with the scaling
Re: Font problems in lower resolutions
When you're in fullscreen, type the following commands:
This should reset the scaling back to normal. If you want to lower the resolution but keep consistency with the font, you either have to enable linear filtering for the whole screen, or use even-size increments for vid_scalefactor (i.e. 1/2, 1/3, 1/4, etc).
If you're using LZDoom though, you also must use the same resolution as is native to your display in order to be able to control how the font is rendered.
Code: Select all
vid_scalemode 1
vid_scalefactor 1
vid_aspect 0
If you're using LZDoom though, you also must use the same resolution as is native to your display in order to be able to control how the font is rendered.