Bouncing ripping projectiles do not rip through monsters
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Bouncing ripping projectiles do not rip through monsters
I have noticed recently (since around gzdoom-x86-g4.3pre-23-g1a94e169f) that ripping projectiles that can bounce will not rip through monsters, unless they have very low health. This only applies to bouncing projectiles. Those that do not bounce will rip through enemies like normal. The test zip has a modified rocket and plasma ball. Both have identical code, except the rocket bounces and the plasma ball does not bounce. The rocket will rip through zombies, but on anything with more health than that, it will explode on impact. The only exception is if the enemy is near death. On the other hand, the plasma ball will rip through those same enemies like it should.
- Attachments
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- rocket.zip
- (604 Bytes) Downloaded 432 times
Re: Bouncing ripping projectiles do not rip through monsters
There's no BOUNCEONACTORS or ALLOWBOUNCEONACTORS flag on these though. Even using -BOUNCEONACTORS doesn't change anything.
- Major Cooke
- Posts: 8170
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- Location: QZDoom Maintenance Team
Re: Bouncing ripping projectiles do not rip through monsters
This has actually affected my mod as well and needs looking into. However, if you give it +BOUNCEONACTORS, it'll allow ripping surprisingly. Which I think is still a bit of a bug. It shouldn't require either of the actor bouncing flags to allow ripping.