Bouncing ripping projectiles do not rip through monsters

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Bouncing ripping projectiles do not rip through monsters

Postby Ichor » Sat Aug 31, 2019 7:07 pm

I have noticed recently (since around gzdoom-x86-g4.3pre-23-g1a94e169f) that ripping projectiles that can bounce will not rip through monsters, unless they have very low health. This only applies to bouncing projectiles. Those that do not bounce will rip through enemies like normal. The test zip has a modified rocket and plasma ball. Both have identical code, except the rocket bounces and the plasma ball does not bounce. The rocket will rip through zombies, but on anything with more health than that, it will explode on impact. The only exception is if the enemy is near death. On the other hand, the plasma ball will rip through those same enemies like it should.
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rocket.zip
(604 Bytes) Downloaded 2 times
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Ichor
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Re: Bouncing ripping projectiles do not rip through monsters

Postby Enjay » Sat Aug 31, 2019 7:45 pm

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Re: Bouncing ripping projectiles do not rip through monsters

Postby Ichor » Sat Aug 31, 2019 7:55 pm


There's no BOUNCEONACTORS or ALLOWBOUNCEONACTORS flag on these though. Even using -BOUNCEONACTORS doesn't change anything.
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Re: Bouncing ripping projectiles do not rip through monsters

Postby Major Cooke » Sat Sep 07, 2019 10:35 am

This has actually affected my mod as well and needs looking into. However, if you give it +BOUNCEONACTORS, it'll allow ripping surprisingly. Which I think is still a bit of a bug. It shouldn't require either of the actor bouncing flags to allow ripping.
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