[Fixed] A_RemoveLight causes crash

Bugs that have been investigated and resolved somehow.

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Re: A_RemoveLight causes crash

Postby Rachael » Thu Sep 19, 2019 8:48 pm

Could you please try a dev build, regardless?

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Re: A_RemoveLight causes crash

Postby _mental_ » Thu Sep 19, 2019 11:59 pm

Post a crash report please.
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Re: A_RemoveLight causes crash

Postby Rip and Tear » Fri Sep 20, 2019 10:39 am

I tested on GZDoom g4.3pre-88-gb709a0b6b and the bug still occurred.

I also found that the crash only occurs if I send the netevent through the console. If I bind it to keys there is no issue.
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Re: A_RemoveLight causes crash

Postby Rachael » Fri Sep 20, 2019 10:48 am

Rip and Tear wrote:I also found that the crash only occurs if I send the netevent through the console. If I bind it to keys there is no issue.


This is definitely worth looking into. ^

I'll reopen the thread for that.
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Re: A_RemoveLight causes crash

Postby Graf Zahl » Sun Oct 20, 2019 5:56 am

Fixed. This did not work because the netevent was issued when the game was paused and the game ticker did not run and so the renderer ended up on stale data.
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