Quickload crash

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
Posts: 2104
Joined: Thu May 02, 2013 1:27 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Quickload crash

Post by phantombeta »

You can get GZDoom to crash by pressing quicksave, then closing with ESC. Next time you try to quickload or quicksave, GZDoom will crash.

The culprit seems like it might be this line in messagebox.cpp:

Code: Select all

		// signal that whatever gets loaded should be the new quicksave
		savegameManager.quickSaveSlot = (FSaveGameNode *)1;
Steps to reproduce:
  • Start a new game.
  • Press quickload.
  • Quit the quickload menu.
  • Press quickload then quit the quickload menu again. (This is because of what seems to be another quickload bug)
  • Try to quicksave or quickload. GZDoom will now crash.

Return to “Closed Bugs [GZDoom]”