Scaled projectile decals

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

Scaled projectile decals

Postby Scuba Steve » Mon Aug 05, 2019 8:54 am

OK, so question about the plasma gun's decal. ZDoom uses the plasma gun projectile as an alpha overlay for the decal it applies to walls. In the case of projects that apply a filter to upscale projectiles, the alpha decal gets distorted and stretched on the wall. All things considred, shouldn't the alpha map scale appropriately and match the original size of the projectile?

Scuba Steve
Joined: 27 Mar 2004

Re: Scaled projectile decals

Postby Graf Zahl » Mon Aug 05, 2019 12:22 pm

Please post a runnable example for testing.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
Joined: 19 Jul 2003
Location: Germany

Return to Bugs

Who is online

Users browsing this forum: No registered users and 1 guest