Scaled projectile decals

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Scaled projectile decals

Postby Scuba Steve » Mon Aug 05, 2019 8:54 am

OK, so question about the plasma gun's decal. ZDoom uses the plasma gun projectile as an alpha overlay for the decal it applies to walls. In the case of projects that apply a filter to upscale projectiles, the alpha decal gets distorted and stretched on the wall. All things considred, shouldn't the alpha map scale appropriately and match the original size of the projectile?

Scuba Steve
 
Joined: 27 Mar 2004

Re: Scaled projectile decals

Postby Graf Zahl » Mon Aug 05, 2019 12:22 pm

Please post a runnable example for testing.
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Graf Zahl
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