Plasma decal incorrect in hardware rendering

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Plasma decal incorrect in hardware rendering

Postby Nash » Fri May 10, 2019 7:34 pm

Fire the Plasma Rifle at a wall. Take a look at the blue, fading decal.

- In software rendering (either Carmack or Softpoly, any colour depth), it fades to transparent.
- In hardware rendering (either OpenGL or Vulkan), it fades to black, before abruptly disappearing.

The software rendering one looks correct to me.
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Joined: 27 Oct 2003
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Github ID: nashmuhandes
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

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