[4.1.0] vid_fps blocks level time

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[4.1.0] vid_fps blocks level time

Postby 3saster » Wed May 01, 2019 4:48 pm

In GZDoom 4.0.0 and lower, if vid_fps was set to 1, the level time on the automap would move down so you can read it.


In 4.1.0, this is no longer the case, and the framerate blocks the level time. vid_fps must be set to 0 in order to read the level time.
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