[4.0.0] Saving in multiplayer produces corrupt zlib stream

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[4.0.0] Saving in multiplayer produces corrupt zlib stream

Postby Zhs2 » Mon Apr 08, 2019 9:39 am

Encountered this last night just like the visual teleport stutter. Saving in multiplayer with 2+ players produces a corrupt zlib stream save that will report it is broken on the host when loaded, and immediately crash for any joiners.

Steps to reproduce:
1. Start two GZDoom sessions, one -host and one -join 127.0.0.1
2. Save the game. GZDoom outputs "Corrupt zlib stream" to console along with the Game Saved message.
3. Attempts to reload save in any manner crashes and burns with nuke-level kablooiey.

Oddly enough, doing this with -host 1 will report "Corrupt zlib stream" but the save can still be loaded perfectly fine.
User avatar
Zhs2
Power of meh.
 
Joined: 07 Nov 2008
Location: Maryland, USA, but probably also in someone's mod somewhere
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [4.0.0] Saving in multiplayer produces corrupt zlib stre

Postby Zhs2 » Fri May 03, 2019 8:24 pm

Saving with 2+ players is still broken in 4.1, though it seems the "corrupt zlib stream" message doesn't pop up anymore.
User avatar
Zhs2
Power of meh.
 
Joined: 07 Nov 2008
Location: Maryland, USA, but probably also in someone's mod somewhere
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD with Vulkan Support


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