[Fixed] [Level Refactor bcc1aa95b] Titlemap breakage

Bugs that have been investigated and resolved somehow.

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[Level Refactor bcc1aa95b] Titlemap breakage

Postby phantombeta » Thu Feb 07, 2019 5:00 pm

Titlemaps appear to be having issues with event handlers, and possibly other map-specific things. Quite simply, it'll carry the event handlers over from the titlemap to the first level started. Starting the map again seems to fix the issue.
Loading save files also does not seem to exhibit the same problem, though I can't confirm it.

Attached is a simple titlemap with an event handler.
Steps to reproduce:
  • Start GZDoom with the titlemap loaded.
  • Start a new game. The titlemap's event handler and animation will persist onto the new game.
Attachments
TITLEMAP.pk3
(2.95 KiB) Downloaded 10 times
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phantombeta
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Re: [Level Refactor bcc1aa95b] Titlemap breakage

Postby Graf Zahl » Sat Feb 09, 2019 2:47 am

Fixed. The event manager wasn't fully cleared, leaving a reference to the already destroyed handler behind.
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Graf Zahl
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Lead GZDoom Developer
 
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