[Fixed] Bug when `missile` parameter is used for A_CustomBulletAttac

Bugs that have been investigated and resolved somehow.

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Bug when `missile` parameter is used for A_CustomBulletAttac

Postby Jekyll Grim Payne » Tue Dec 04, 2018 1:34 pm

In g3d28006ed when missile parameter is used for A_CustomBulletAttack on a monster it results in a bug: when shooting, the monster will instantly move ahead a few units without interrupting the attack. It seems to happen only when spawnheight and spawnoffsetxy are also specified for the missile (perhaps only for specific offsets, I can't say, but when they're not specified it doesn't happen).

Attaching the demonstration file.
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Jekyll Grim Payne
Joined: 21 Jul 2008

Re: Bug when `missile` parameter is used for A_CustomBulletA

Postby Graf Zahl » Sun Dec 23, 2018 6:14 am

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Graf Zahl
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Lead GZDoom Developer
Joined: 19 Jul 2003
Location: Germany

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