Hud Font in True Colour

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Hud Font in True Colour

Postby Urthur » Wed Oct 17, 2018 3:19 pm

I ran across an oddity while working on the true colour version of DotB. It appears that the hud font gets palletised in GZDoom, though it appears correctly in Zandronum. The Intermision font also appears to get palettised in both engines.

I could correct for this in GZDoom by using a fontdef lump for the respective fonts with the UNTRANSLATED flag, however this was incompatible with Zandronum.
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Re: Hud Font in True Colour

Postby Graf Zahl » Fri Nov 16, 2018 5:35 am

Nothing here to test. AFAIK this has always been like that, I wonder if Zandronum made some changes to the font system. But the least we need is a runnable example.
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Graf Zahl
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