[3.5.1] gl_ssao_debug looks wrong
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[3.5.1] gl_ssao_debug looks wrong
I know it's just a debug command but just letting you know that the command doesn't work correctly anymore in 3.5.1 - everything just becomes black.
Re: [3.5.1] gl_ssao_debug looks wrong
Can be closed, this was long fixed.
(gl_ssao_debug 4 is crucial for checking model normals in-game so I wouldn't say it's "just a debug command" :))
(gl_ssao_debug 4 is crucial for checking model normals in-game so I wouldn't say it's "just a debug command" :))