[3.5.1] gl_ssao_debug looks wrong

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

[3.5.1] gl_ssao_debug looks wrong

Postby Nash » Wed Sep 05, 2018 11:31 am

I know it's just a debug command but just letting you know that the command doesn't work correctly anymore in 3.5.1 - everything just becomes black.
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Return to Bugs

Who is online

Users browsing this forum: No registered users and 2 guests