Floor/ceiling portal warps player incorrectly
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Floor/ceiling portal warps player incorrectly
Run into the wall as fast as you can and instead of dropping into the room below you'll be launched to somewhere you shouldn't be able to go. I'm using the latest x64 build (gzdoom-x64-g3.6pre-40-ga99b71e19).
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- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Floor/ceiling portal warps player incorrectly
This is a well known problem that so far couldn't be solved, mostly due to the lack of a small and contained test map.
Re: Floor/ceiling portal warps player incorrectly
Hopefully it'll get fixed sometime soon, for now I've found a nasty hacky solution: use a 3D floor as a buffer between the player and the wall, that way you're colliding with a 3D floor and not the actual wall.