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I tried with 3.5.0, it crashes too
After some crude debugging i found what was causing those crashes. It is something with dynamic arrays.
removing this
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Array<WeaponTrait> possibleTraits;
(...)
WeaponTraitList list = new ('WeaponTraitList');
list.List = possibleTraits;
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Class WeaponTraitList
{
Array<WeaponTrait> List;
}
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list.List = possibleTraits;
Edit2
I fixed it completely by changing the bad line to
Code: Select all
list.List.Copy(possibleTraits);