Somewhat self-explanatory.
The Pinky is actually a Spectre, using the traditional OptFuzzy renderstyle.
The blood splats use the Shaded renderstyle with a StencilColor property to emulate decals.
The "shadows" on the lamps are actually a light-glow effect that uses the Add renderstyle.
I have no awareness of how the Automap does things under the hood or the difficulty one may face in implementing such things, and it's only really visible when using the IDDT cheat, but I'm sure support for such things wouldn't go unappreciated by the people using that setting.
EDIT: For a good demo of the issue, check out Rachael and Leodoom85's Renderstyle Preview Map.
Automap Sprites Do Not Support Renderstyles
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- Graf Zahl
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Re: Automap Sprites Do Not Support Renderstyles
This is simply missing - or even intentional, I don't know because I haven't written the code and normally do not use the feature, because fuzzy stuff may be hard to make out on the automap.
Re: Automap Sprites Do Not Support Renderstyles
Isn't the entire point of a Spectre that it's hard to make out?
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Re: Automap Sprites Do Not Support Renderstyles
Should be fixed as of now.