Camera Textures not exposed to material definition
Posted: Fri Jul 13, 2018 5:58 pm
I am able to write a material definition like the following:
The camera texture works as a brightmap for texture ATEX:
However if I try the following code:
This whole material defintion is completely ignored and the camera texture is displayed in game as if it were just a plain texture.
Is this a bug or a feature or something that was just overlooked? It would be beyond amazing to have the ability to assign material definitions to Camera Textures.
Code: Select all
material texture "ATEX"
{
specular materials/specular/ATEX.png
normal materials/normal/ATEX.png
brightmap "CAMTEX"
glossiness 32
specularlevel 1
}
However if I try the following code:
Code: Select all
material texture "CAMTEX"
{
specular materials/specular/ATEX.png
normal materials/normal/ATEX.png
brightmap materials/brightmap/ATEX.png
glossiness 32
specularlevel 1
}
Is this a bug or a feature or something that was just overlooked? It would be beyond amazing to have the ability to assign material definitions to Camera Textures.