It looks like it is not possible to compile ZScript code that defines a struct with no member variables and an actor that makes use of it:
Code: Select all
struct MyStruct {
//int m_foo; // Uncomment to make it compile
void do_stuff() {
// ...
}
}
class MyActor : Actor {
MyStruct m_my_struct;
}
Code: Select all
GZDoom g3.3.2-m - 2018-04-12 21:44:48 +0200 - SDL version
Compiled on May 14 2018
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /usr/share/gzdoom/gzdoom.pk3, 684 lumps
adding /usr/share/gzdoom/zd_extra.pk3, 132 lumps
adding /home/sebelino/.config/gzdoom/doom2.wad, 2919 lumps
adding testmod, 1 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-3517U CPU @ 1.90GHz
Family 6, Model 58, Stepping 9
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device Built-in Audio Analog Stereo
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
:zscript.txt, line 9: Unable to resolve all fields for class MyActor
1 errors, 0 warnings while compiling :zscript.txt