"skill" is not saved in save games

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Major Cooke
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"skill" is not saved in save games

Post by Major Cooke »

If you start a new game on, say, ultra violence, save it, exit the game, start it up again and load the save file, then go into console and type 'skill', you'll notice the skill number is incorrect.

This is a bit of a serious issue since ReplaceActor and MANY other properties will no longer have the appropriate effect in MAPINFO's skill definition. Such as FastMonsters.
Kotti
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Re: "skill" is not saved in save games

Post by Kotti »

Are you sure that this isn't just a printout mismatch? I guess if this wasn't working it would have been discovered long, long ago, because the consequences would be too obvious.
_mental_
 
 
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Re: "skill" is not saved in save games

Post by _mental_ »

Works for me.

You can check globals.json from any saved game. At the top of the file it will contain all server info CVARs

Code: Select all

{
    "importantcvars": "...\\skill\\3\\..."
    ...
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Major Cooke
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Re: "skill" is not saved in save games

Post by Major Cooke »

Then I can't help but wonder if ZDL might be doing something...
_mental_
 
 
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Re: "skill" is not saved in save games

Post by _mental_ »

It was without any mods, right? Just in case, post an affected saved game.
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Major Cooke
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Re: "skill" is not saved in save games

Post by Major Cooke »

Oh, when I tested this I did it a little wrong. I forgot that skill cvar is reset to 2 if just entering the game and not loading anything.

It's actually happening with a mod, however. I'll upload the files when I get home so this can be looked at.

The weirdest thing is, neither mod even tampers with the skills via ACS, and yet it still somehow changes.
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