Autoaim is working incorrectly, when enemy on the 3D floor

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DOOMGABR [RU]
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Autoaim is working incorrectly, when enemy on the 3D floor

Post by DOOMGABR [RU] »

GZDoom 3.3.2. Used mod — Smooth Doom and Map pack "Honte Remastered". Same without mods.
Video: https://youtu.be/ddCjteF8KV0

Tested with parameters: Autoaim — Full & Smart Autoaim (ON, OFF, Monsters Only, Never Friends)
p.s.: I am using OpenGL Renderer with Pallete, lower Resolution, lower scale and vid_capfps function
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axredneck
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Re: Autoaim is working incorrectly, when enemy on the 3D flo

Post by axredneck »

I noticed the same in GZDoom 3.2, and this bug doesn't depend on wad.
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Graf Zahl
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Re: Autoaim is working incorrectly, when enemy on the 3D flo

Post by Graf Zahl »

What's the autoaim angle? Keep in mind that autoaim will not acquire the target if it is partially obstructed by a 3D floor and the visible part is outside the angle range.
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Re: Autoaim is working incorrectly, when enemy on the 3D flo

Post by axredneck »

If enemy is on 3d floor weapon shoots slightly lower than if enemy is on regular floor.
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Graf Zahl
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Re: Autoaim is working incorrectly, when enemy on the 3D flo

Post by Graf Zahl »

First, I cannot debug a video. Second, in order to debug I need a small contained test case and not some reference to a larger level set without providing a link.

Having to hunt down the needed materials to debug an issue is a surefire way to push it back on the waiting list.
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Re: Autoaim is working incorrectly, when enemy on the 3D flo

Post by _mental_ »

It's on MAP04 of HontE Remastered. Launch with the following command line and drop down to lower ground to open doors with chaingunners on the right side.

Code: Select all

-iwad doom2 -file HontE_remastered.3.zip +map map04 "+warp -350 160" +god
I fully agree that this information should be provided by a reporter.
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Graf Zahl
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Re: Autoaim is working incorrectly, when enemy on the 3D flo

Post by Graf Zahl »

I cannot see any bug here. But keep in mind that some parts of the chaingunners are obstructed by the 3D floor they are standing on and this can affect the aiming pitch or in some situations failure to acquire the target.
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Re: Autoaim is working incorrectly, when enemy on the 3D flo

Post by axredneck »

No, it's a bug, i'm sure.
I'll prepare test wad later with enemies on regular floor and 3d floor.
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axredneck
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Re: Autoaim is working incorrectly, when enemy on the 3D flo

Post by axredneck »

Here is a wad that triggers the bug:
3dfloorbug.pk3
(1.03 KiB) Downloaded 22 times
Right Pinkie is much harder to shoot than left one because it's on 3D floor.
And please reopen this bug.
DOOMGABR [RU]
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Re: Autoaim is working incorrectly, when enemy on the 3D flo

Post by DOOMGABR [RU] »

Plz, open bug!
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