Clicking on GZDoom can disable mouse cursor globally

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Rachael
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Re: Clicking on GZDoom can disable mouse cursor globally

Post by Rachael »

About the borderless window: I might have a solution for Linux for that, when I have some time. QEMU does it, so I might be able to loot some code from that to perform the same trick on Linux that I do on Windows.

When that happens, Mac will be the only platform without it. (Curse Apple for making Mac OS only work on Mac hardware - at least, without a significant amount of work and dedication that I really have no interest in)
_mental_
 
 
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Re: Clicking on GZDoom can disable mouse cursor globally

Post by _mental_ »

Rachael wrote:When that happens, Mac will be the only platform without it. (Curse Apple for making Mac OS only work on Mac hardware - at least, without a significant amount of work and dedication that I really have no interest in)
Is it about borderless window? Mac version has it and this is the only option for fullscreen on this platform. True fullscreen is so crappy that even Apple recommends to avoid it since ~2010.
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Rachael
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Re: Clicking on GZDoom can disable mouse cursor globally

Post by Rachael »

That's the same on all 3 platforms. I think what Graf is advocating for is a complete removal of the "fullscreen" mode, i.e. not having a mode change, and not having the application change its behaviour at all versus Windowed mode, other than possibly (?) minimizing itself when losing focus.
Kotti
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Re: Clicking on GZDoom can disable mouse cursor globally

Post by Kotti »

The main problem on Windows with an in-game mode change is that it requires a complete teardown of all video resources and rebuilding them afterward. And that's already causing some problems.
_mental_ wrote:True fullscreen is so crappy that even Apple recommends to avoid it since ~2010.
For once I agree with Apple. Thast applies even on Windows.
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Graf Zahl
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Re: Clicking on GZDoom can disable mouse cursor globally

Post by Graf Zahl »

I'm closing this because I honestly have no idea what to do here.
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