Moderator: GZDoom Developers
Killer5 wrote:You need to play the map up to the room I mention in the bug location. I can make a video.
video of issue:
https://youtu.be/kVghd2nEDKw
Correct behavior:
Monsters should be dead upon arrival to that room. They are resurrected later after picking up the rocket launcher.
Sorry about the coordinates missing. I will add them on all further bug reports when applicable.
-iwad doom2 -file dnwaii.zip +map map01 -nomonsters +warp 0 0
case '16E621E46F87418F6F8DB71D68433AE0': // Hell Revealed MAP23
{
// Arachnotrons near beginning sometimes don't spawn if imps block
// their one-time teleport. Make these teleports repeatable to ensure
// maxkills are always possible.
SetLineFlags(2036, Line.ML_REPEAT_SPECIAL);
SetLineFlags(2038, Line.ML_REPEAT_SPECIAL);
SetLineFlags(2039, Line.ML_REPEAT_SPECIAL);
SetLineFlags(2040, Line.ML_REPEAT_SPECIAL);
}
Users browsing this forum: No registered users and 0 guests