Moderator: GZDoom Developers
OffsetSectorPlane(148, Sector.floor, 1136);
SetLineFlags(827, Line.ML_BLOCKMONSTERS);
SetLineFlags(828, Line.ML_BLOCKMONSTERS);
SetLineFlags(829, Line.ML_BLOCKMONSTERS);
SetLineFlags(842, Line.ML_BLOCKMONSTERS);
level.sectors[148].SetPlaneLight(Sector.floor, level.sectors[122].GetLightLevel() - level.sectors[148].GetLightLevel());
XxMiltenXx wrote:"Out of bound nodes"
Out of sector boundaries nodes"
case '01592ACF001C534076556D9E1B5D85E7': // Darken2.wad map12
{
OffsetSectorPlane(126, Sector.floor, 1088);
level.sectors[126].SetPlaneLight(Sector.floor, level.sectors[125].GetLightLevel() - level.sectors[126].GetLightLevel());
OffsetSectorPlane(148, Sector.floor, 1136);
level.sectors[148].SetPlaneLight(Sector.floor, level.sectors[122].GetLightLevel() - level.sectors[148].GetLightLevel());
OffsetSectorPlane(149, Sector.floor, 1136);
level.sectors[149].SetPlaneLight(Sector.floor, level.sectors[122].GetLightLevel() - level.sectors[149].GetLightLevel());
OffsetSectorPlane(265, Sector.floor, 992);
level.sectors[265].SetPlaneLight(Sector.floor, level.sectors[264].GetLightLevel() - level.sectors[265].GetLightLevel());
OffsetSectorPlane(279, Sector.floor, 1072);
level.sectors[279].SetPlaneLight(Sector.floor, level.sectors[267].GetLightLevel() - level.sectors[279].GetLightLevel());
SetSectorTexture(279, Sector.floor, "OMETL13");
OffsetSectorPlane(280, Sector.floor, 1072);
level.sectors[280].SetPlaneLight(Sector.floor, level.sectors[267].GetLightLevel() - level.sectors[280].GetLightLevel());
SetSectorTexture(280, Sector.floor, "OMETL13");
OffsetSectorPlane(281, Sector.floor, 1072);
level.sectors[281].SetPlaneLight(Sector.floor, level.sectors[267].GetLightLevel() - level.sectors[281].GetLightLevel());
SetSectorTexture(281, Sector.floor, "OMETL13");
OffsetSectorPlane(292, Sector.floor, 1056);
level.sectors[292].SetPlaneLight(Sector.floor, level.sectors[291].GetLightLevel() - level.sectors[292].GetLightLevel());
OffsetSectorPlane(472, Sector.floor, 1136);
level.sectors[472].SetPlaneLight(Sector.floor, level.sectors[216].GetLightLevel() - level.sectors[472].GetLightLevel());
OffsetSectorPlane(473, Sector.floor, 1136);
level.sectors[473].SetPlaneLight(Sector.floor, level.sectors[216].GetLightLevel() - level.sectors[473].GetLightLevel());
OffsetSectorPlane(526, Sector.floor, 1024);
level.sectors[526].SetPlaneLight(Sector.floor, level.sectors[525].GetLightLevel() - level.sectors[526].GetLightLevel());
OffsetSectorPlane(527, Sector.floor, 1024);
level.sectors[527].SetPlaneLight(Sector.floor, level.sectors[500].GetLightLevel() - level.sectors[527].GetLightLevel());
OffsetSectorPlane(528, Sector.floor, 1024);
level.sectors[528].SetPlaneLight(Sector.floor, level.sectors[525].GetLightLevel() - level.sectors[528].GetLightLevel());
OffsetSectorPlane(554, Sector.floor, 1024);
level.sectors[554].SetPlaneLight(Sector.floor, level.sectors[500].GetLightLevel() - level.sectors[554].GetLightLevel());
OffsetSectorPlane(588, Sector.floor, 928);
level.sectors[588].SetPlaneLight(Sector.floor, level.sectors[587].GetLightLevel() - level.sectors[588].GetLightLevel());
OffsetSectorPlane(604, Sector.floor, 1056);
level.sectors[604].SetPlaneLight(Sector.floor, level.sectors[298].GetLightLevel() - level.sectors[604].GetLightLevel());
OffsetSectorPlane(697, Sector.floor, 1136);
level.sectors[697].SetPlaneLight(Sector.floor, level.sectors[696].GetLightLevel() - level.sectors[697].GetLightLevel());
OffsetSectorPlane(698, Sector.floor, 1136);
level.sectors[698].SetPlaneLight(Sector.floor, level.sectors[696].GetLightLevel() - level.sectors[698].GetLightLevel());
OffsetSectorPlane(699, Sector.floor, 1136);
level.sectors[699].SetPlaneLight(Sector.floor, level.sectors[696].GetLightLevel() - level.sectors[699].GetLightLevel());
OffsetSectorPlane(700, Sector.floor, 1136);
level.sectors[700].SetPlaneLight(Sector.floor, level.sectors[696].GetLightLevel() - level.sectors[700].GetLightLevel());
}
Player701 wrote:Wow, that looks even worse than Plutonia 2 MAP25. I wonder how bad those node errors can get...
gzdoom.exe -iwad plutonia -file pl2.wad -warp 29 -nomonsters +"warp -3906 -1628"
gzdoom -file av.wad -nomonsters -warp 28 +"warp -884 48"
gzdoom.exe -iwad doom2 -file ur_final.wad -nomonsters -warp 17 +"warp 8780 -155"
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