Maps that need compatibility settings.

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Maps that need compatibility settings.

Postby Graf Zahl » Mon Apr 09, 2018 7:12 am

In this thread please report maps that need a compatibility setting to display properly.

Required information:

1. Link to the mod (also for 'well known' stuff, please! It's not fun to scan /idgames if you want to do a quick fix.)
2. Map that needs fixing.
3. Position in the map where the glitch can be clearly seen.
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Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: Maps that need compatibility settings.

Postby _mental_ » Mon Apr 09, 2018 8:03 am

Suspended in Dusk, MAP01, floor under hanging crate
Code: Select allExpand view
-iwad doom2 -file sid.zip -nomonsters +map map01 "+warp -1450 1670"

Alien Vendetta, MAP01, deep slime pool
Code: Select allExpand view
-iwad doom2 -file av.zip -nomonsters +map map01 +warp 400 370 +god

EDIT: Kinsie mentioned MAP01 of Kama Sutra
Code: Select allExpand view
-iwad doom2 -file ksutra.zip -nomonsters +map map01 "+warp 1170 -120"
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Re: Maps that need compatibility settings.

Postby Graf Zahl » Fri Apr 13, 2018 2:24 pm

Alien Vendetta and Kama Sutra are done. But with Suspended in Dusk I have no idea how to alter those sectors that they don't glitch.
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Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: Maps that need compatibility settings.

Postby _mental_ » Sat Apr 28, 2018 9:17 am

Since 77a4b9a there is a walkthrough blocker in Sin City 2 The Satan Complex.

Friendly marine (DeHackEd replacement of Wolfenstein SS) cannot proceed to exit switch because actor is cleared from MF2_MCROSS flag.
However line #5397 pushes monster only, so marine cannot "jump" to lower level.

To avoid changing of established behavior I propose to fix it via compatibility entry.
This was done in this PR. Comments and ideas are welcome.
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Joined: 07 Aug 2011

Re: Maps that need compatibility settings.

Postby Gez » Sun Jul 08, 2018 6:54 pm

Very minor issue:

Deathking MAP41 has a warning message when loaded. This can confuse players. Specifically, line #1023 has its third and fourth parameters set to 64 and 7 respectively, possibly garbage value left from a different special having been tried first. The third parameter isn't a problem because there's no sector tagged 64 in that map anyway, but both could be cleared.

Speaking of Deathkings warning message, MAP47 has four unconnected right edges (lines #1511, #1515, #1528, and #1534). Looking into it with a map editor, #1511, #1512, #1513, #1514, and #1515 are flipped the wrong way, but they make polyobject container cells so it's not too much of a problem. #1528 and #1534 are actually correct, but they're next to wrong lines and so it's them that the check detects.
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