I updated GZDoom to the newest version recently and tested a level I am currently working on. When I test my level The floor from higher surrounding sectors bleeds into the rest of the level. Looks fine in visual mode, only when rendered out and played so its not a doom builder problem. This bug is hard to describe so I'm sorry if this doesn't make any sense. See picture.
Thanks!
GZDoom Rendering Issues
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- wildweasel
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Re: GZDoom Rendering Issues
I don't see a picture - can you upload your level?
Re: GZDoom Rendering Issues
Yeah here's the level. Disregard the missing textures and 3d floors. I had to delete the vast majority of my level to achieve the file upload size.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: GZDoom Rendering Issues
The problem comes from a stray 3D floor definition, which in the cut down demo version is on linedef 81.