GZDoom Rendering Issues

Bugs that have been investigated and resolved somehow.

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ejboogy
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Joined: Thu Feb 08, 2018 5:23 pm

GZDoom Rendering Issues

Post by ejboogy »

I updated GZDoom to the newest version recently and tested a level I am currently working on. When I test my level The floor from higher surrounding sectors bleeds into the rest of the level. Looks fine in visual mode, only when rendered out and played so its not a doom builder problem. This bug is hard to describe so I'm sorry if this doesn't make any sense. See picture.

Thanks!
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wildweasel
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Re: GZDoom Rendering Issues

Post by wildweasel »

I don't see a picture - can you upload your level?
ejboogy
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Re: GZDoom Rendering Issues

Post by ejboogy »

Yeah here's the level. Disregard the missing textures and 3d floors. I had to delete the vast majority of my level to achieve the file upload size.
MAP02.wad
(231.08 KiB) Downloaded 29 times
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Graf Zahl
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Lead GZDoom+Raze Developer
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Re: GZDoom Rendering Issues

Post by Graf Zahl »

The problem comes from a stray 3D floor definition, which in the cut down demo version is on linedef 81.
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